Shroom Hats
LBE (Location based entertainment)
in Cavern
Production blog: https://projects.etc.cmu.edu/hycave/
Project Summary
My Role: producer/project manager, game designer, UX designer
Instructor: Mike Christel, Scott Stevens
Client: Steve Audia
Timeline: 3 months
Softwares & hardwars: Unity 3D, Vive trackers, 3D glasses, Jira
Teammates: Lydia Wei, Alex Zhu, Mike Xu, Cici Zhang
Project Details
Shroom Hats is a 2-players stereoscopic game in CAVERN. Our project is a technical exploration of enhancing 2 players interactions in the CAVERN environment, a 270-degree circular screen and a 20-foot-wide play area, with head-tracking and stereo-vision.
In our game, players will take roles as moles who are riding on the train together. While on the train, they will need to collect magical mushrooms hats at the "shroom stops", and dodge the obstacles carefully to protect the mushrooms they've collected. At the end, the moles will know how many mushrooms they've collected as a team, and compete with other teams.
I'm the producer/project manager who's in charge of planning and allocating tasks, keeping track of the development progress, hosting playtest sessions, and communicating with both instructors and clients to fulfill the project requirements. Moreover, I actively participate as a game designer and UX designer to support my team and enhance the entire experience.
Link to our weekly progress: https://projects.etc.cmu.edu/hycave/