Nightmare Breaker

3D game on Cavern
Project Summary
Course: Building Virtual Workd at Entertainment Technology Center

Timeline:
4 week

Technologies: Unity 3D, DDR platform, CAVERN

My Role: producer, game designer, 3D artist, rigging artist

Teammates: Jimmy Wu, Jesse Xu, Xixi Huang, Ashling Tu
Project Details
Nightmare Breaker is an immersive multi-player 3D game that was designed for being displayed on a 270-degree stereoscopic multi-player CAVE system (CAVERN).

I came up with including "dream" as one of the elements in this project since the cavern is an ideal platform to create immersive environment for users to experience. In this game, players are going to become children again, who own the magic to beat the monsters appearing in their dreams.

I am the 3D environment artist, character artist, producer, as well as narrative designer in this project.

Video demo
The first one is the final screen-recorded video on PC. It has better quality:)

The second one is the play-test that our team members recorded.

Character modeling & animation
I finished all the modeling, rigging and animation using Blender. I used Auto Rig Pro to finish rigging the characters and animated them.

3D models
Here are the screenshots from Blender. I created the bedroom and kitchen levels for Nightmare Breaker.

Want to work together?

If you like what you see and want to work together, get in touch!