Project Summary
Course: Building Virtual Workd at Entertainment Technology Center
Timeline: 4 week
Technologies: Unity 3D, DDR platform, CAVERN
My Role: producer, game designer, 3D artist, rigging artist
Teammates: Jimmy Wu, Jesse Xu, Xixi Huang, Ashling Tu
Project Details
Nightmare Breaker is an immersive multi-player 3D game that was designed for being displayed on a 270-degree stereoscopic multi-player CAVE system (CAVERN).
I came up with including "dream" as one of the elements in this project since the cavern is an ideal platform to create immersive environment for users to experience. In this game, players are going to become children again, who own the magic to beat the monsters appearing in their dreams.
I am the 3D environment artist, character artist, producer, as well as narrative designer in this project.